MetaWitch and birth of AGI

Posed Witch.

Posed Witch.

Submitted textures in Substance Painter

Submitted textures in Substance Painter

Animation tests on model - using internal CC4 animation library ( making sure I didn't break anything).

WIP: Substance colour pass with transparency on dress.

WIP: Substance colour pass with transparency on dress.

Initial  2D concept and  sketch on paper.

Initial 2D concept and sketch on paper.

Initial cloth in Blender and  pattern references - I changed the design somewhat since I did this.

Initial cloth in Blender and pattern references - I changed the design somewhat since I did this.

Deformation test animation CC4 with basic materials setup.

WIP: Colours in CC4

Cloth test In Character Creator 4 - some issues with collisions and early fabric settings.

WIP : base Meta-Witch and AGI-Foetus

Alt silhouette exploration and AGI-Foetus sculpt.

Alt silhouette exploration and AGI-Foetus sculpt.

Silhouette exploration.

Silhouette exploration.

AGI-Foetus - based off of a CC4 character base mesh, eventually to be integrated into Meta-Witch asset.

AGI-Foetus - based off of a CC4 character base mesh, eventually to be integrated into Meta-Witch asset.

A = pose = I  did  most of my work in blender and zbrush from this pose.

A = pose = I did most of my work in blender and zbrush from this pose.

"claws out' - pose

"claws out' - pose

Works in progress for the Character Creator 4 - 2024 challenge/competition -I'm learning theCC4 workflows as I go and eventually I will integrate the final animated asset into UE5.3. as part of my final submission.

Date
July 23, 2024