In-engine screen grab of player skin - "Rift Walker"
Marmoset Viewer scene of the high res skin at LOD 00 - I work in one sub-d level lower - half the res of this version.
Rift Walker Wires at LOD01 resolution. The metahuman base asset was imported at LOD00
In-engine screen grab of player skin - "Rift Walker"
In-engine screen grab of player skin - "Rift Walker" - Male and female skins.
In-engine screen grab of player skin - "Rift Walker"
UE setup - we also used Metatailor to quickly assign skinning and proportional changes between male and female skins - a huge time saver.
Player skins for Macabre Game, modelled in Blender, ZBrush and texturing in Substance Painter with final asset shaders and setup in UE5.3 for Weforge's horror extraction game Macabre.