MACABRE : Forsaken Mask

Mask in Unreal Engine, with effects and idle animation

Toolbag render of Mask

Toolbag render of Mask

Time-lapse making of the mask on YT.

ZB Concept sculpt.

ZB Concept sculpt.

Procreate concept illustration.

Procreate concept illustration.

Initial  concept drawings.

Initial concept drawings.

Working gif in blender, getting some of the proportions blocked out in3D

Working gif in blender, getting some of the proportions blocked out in3D

Unreal Engine rigging tests with emissive maps.

Unreal Engine rigging tests with emissive maps.

Test 3D Print -  about a third of life size.

Test 3D Print - about a third of life size.

Test 3D Print -  about a third of life size - on Phrozen Mega 8K printer.

Test 3D Print - about a third of life size - on Phrozen Mega 8K printer.

Forsaken Mask model and design for Macabre - a stealth extraction horror game, now out on Kickstarter.
My initial 2D concept was done in procreate, I then sculpted it up in ZBrush and some modelling and UV work in blender, surfacing/textures in Substance painter, before final set-up in Unreal - I ten decided t do 3D print of the mask- - thinking of cosplaying my character design when the game gets shipped next year ; ).

Date
June 24, 2024