Forsaken Mask model and design for Macabre - a stealth extraction horror game, now out on Kickstarter.
My initial 2D concept was done in procreate, I then sculpted it up in ZBrush and some modelling and UV work in blender, surfacing/textures in Substance painter, before final set-up in Unreal - I ten decided t do 3D print of the mask- - thinking of cosplaying my character design when the game gets shipped next year ; ).