Modelling/texturing : digi demon doubles (I Frankenstein)
Demon skull - sculpt.
Heleck - head detail
Wire cage of head.
Helek - full body replacement.
Base topology of demon skull
Digital double for I Frankenstein. Based of scan data re-modeled in 3DCoat, Zbrush and Maya. The body musculature was based off of human norms but with some additional "demonic" elements and additional bone spurs etc...