Modelling/texturing : digi demon doubles (I Frankenstein)

Digital double for I Frankenstein. Based of scan data re-modeled in 3DCoat, Zbrush and Maya. The body musculature was based off of human norms but with some additional "demonic" elements and additional bone spurs etc...

Demon skull - sculpt.

Demon skull - sculpt.

Heleck - head detail

Heleck - head detail

Wire cage of head.

Wire cage of head.

Helek - full body replacement.

Helek - full body replacement.

Base topology  of  demon skull

Base topology of demon skull